![]() ![]() Each one presents a different kind of environment to fight through, and it's essential that you pay attention to and use your surroundings, because taking advantage of the space around you is key to staying alive. ![]() We saw a brief portion of three different locations from the game: an apartment building, a nightclub that houses a secret fight club, and a museum. But you won't have a weaker character because that would be a bit depressing, I guess, if every time you revived you'd be weaker and weaker and so have less and less chance of moving forward in the game." "So you do more damage but you can receive less damage, so it's sort of a balance exercise, which should orient you toward a more aggressive playstyle as you grow older, because you can suffer less damage. "We're still refining design on that front, but we're currently playing with this idea where there's this old master thing, where your attacks are more precise, more devastating, so you do more damage, but your body is growing old so you're slightly weaker, so you've got less HP," he said. He said the fantasy at play is the idea of becoming a wise master, but the drawback is that getting older takes a toll on your body. ![]() We didn't see the aging mechanic in action, but Tarno told us a bit about how it works. So the character has devoted, in one day, 50 years of life in the pursuit of vengeance, and so, was it really worth it? And can you get your vengeance without spending your whole life on it?" "More likely than not, the first time you complete the game and beat all five enemies, you'll be pretty old. "You're going to want to finish the game as young as possible, because one of the themes that is related to aging is that question of the cost of revenge," Tarno explained. You'll revisit these levels over and over, learning how to better handle them, with the goal being to finish the game without taking much of a beating. However, your age progresses significantly every time you're killed, and if you age too much on a run, it's game over. Thanks to a special amulet that you wear, being defeated doesn't mean you die-you just pop right back up to go on brawling. So there's an incentive to play aggressively, especially because even taking a few hits can cost you dearly in health. Enemies also have a similar gauge, and filling it leaves them open for a quick, cinematic takedown, while also replenishing some health. You can't just block your way to victory you have a gauge that measures your guard strength, and as you take hits or block blows, it fills up, indicating when your guard will be broken, leaving you stunned. Tarno said players should expect the game to be pretty challenging, and we got that impression from the hands-off presentation-enemies come at you fast and often in big groups, requiring you to learn how to deal with their moves, isolate fighters, and control the crowd. You execute combos through different combinations of light and heavy attacks, while also dodging, blocking, and parrying your enemies' moves. In combat, Sifu will probably be familiar to fans of similar action games, including Sloclap's precious martial arts title, Absolver. To get to them, you have to fight through five different levels filled with each boss's fighters. You play a kung fu student whose family is murdered and you set out on a one-day quest for revenge against the five kung fu fighters responsible. Now Playing: Sifu Preview - What Kills You Makes You Stronger By clicking 'enter', you agree to GameSpot's ![]()
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